Civilization 7 has just announced its update roadmap and it looks awesome. For those not in the know, Civilization 7 is the latest installment in the timeless Sid Meier’s Civilization series having just released last February 11. The game is continuously aiming to improve and fortunately for us, Firaxis is more than willing to share the upcoming fixes and improvements.
Detailed in the roadmap above are the upcoming releases on March 25 and April. Although the dates for the updates after this month are still vague, it’s good to know that the developers, Firaxis, are aiming to fix known issues in the game. Furthermore, the addition of balances and features are to be expected.
Civilization 7 Update 1.1.0 Update Contents
Check out the changes and fixes introduced by the recently released Update 1.1.0 for Civilization 7 below:
New Natural Wonder to discover: Bermuda Triangle (free to all players)
Additional UI adjustments, polish, and addressing of reported issues
Significant changes to the Modern Age’s Cultural Legacy Path and Victory; AI leaders will also be better at completing a Cultural Victory (so expect fewer Explorer Unit stacks!)
Now able to convert Holy Cities in the Exploration Age. Note that when players create their own Missionary Units, they will always follow the player’s chosen Religion
Naval Units will be able to disperse Coastal Independent Powers
Balance pass on several Mementos
Refinements to the Army Unpacking action
Addressing reported issues with multiplayer and adding friends with a 2K Account
For console players: all prior updates from Update 1.0.1 Patches 1, 2, and 3 will be implemented, in addition to the items noted above
Note that this is not an exhaustive list and to know more about the changes, check out the official patch notes.
Update 1.1.1 Update Contents
Update 1.1.1 is set to be released on March 25.
Additional UI improvements and refinements; specifics will be shared later with the Update 1.1.1 Notes
Note: Ongoing improvements to the User Interface continues to be a top priority for the development team. The updates being introduced on March 25 are just one part of a much larger plan that aims to improve the UI over the next several months.
Scouting and Settling improvements for AI, including less aggressive “forward” settling by AI
Adding Quick Move functionality
Adding the ability to customize the names of Commanders and Cities
Renaming the existing maps to be “Start Position: Balanced,” which will be the default Start Position setting for multiplayer games
Adding a new Start Position of “Standard,” where the landforms on maps are less predictable, closer to how map generation works in Civ VI
Adding an optional Restart button that rerolls the player’s map generation now that these less predictable start positions are possible
New Natural Wonder: Mount Everest (free to all players)
Civilization Update 1.2.0 Update Contents
Note that the final changes may vary once the update releases this coming April.
Ongoing UI improvements
Adding a “One More Turn” button that will let you continue playing past the end of the Modern Age
Implementing Auto-Explore
New map sizes (all platforms except Nintendo Switch)
New Resource types and adjustments to map resource allocation
Teams support in multiplayer
Hot Seat local multiplayer
Research Queuing
Mod tools and Steam Workshop support
Additional game setup customization options
And more!
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