Expedition 33: Pictos List

In Clair Obsuc: Expedition 33, players can collect Pictos to empower your party. Not only do they grant the user useful stats to boost numbers but they also give passive abilities. Get to know the Pictos that you can get, how to get them, and more using this handy list.

This guide is still being updated.

Expedition 33 Pictos List

Picto NameDescription / Effect
Accelerating Last Stand Gain Rush if fighting alone.
Accelerating Shots20% chance to gain Rush on Free Aim shot.
Accelerating TintHeaing Tints also apply Rush.
Aegis Revival+1 Shield on being revived.
Anti-BlightImmune to Blight.
Anti-BurnImmune to Burn.
Anti-CharmImmune to Charm.
Anti-FreezeImmune to Freeze.
Anti-StunImmune to Stun.
At Death’s DoorDeal 50% more damage if Health is below 10%.
Augmented Aim50% increased Free Aim damage.
Augmented Counter I25% increased Counterattack damage.
Augmented Counter II50% increased Counterattack damage.
Augmented Counter III75% increased Counterattack damage.
Augmented First Strike50% increased damage on the first hit. Once per battle.
Auto DeathKill self on battle start.
Auto RegenApply Regen for 3 turns on battle start.
Auto RushApply Rush for 3 turns on battle start.
Auto ShellApply Shell for 3 turns on battle start.
Base Shield+1 Shield if not affected by any Shield on turn start.
Beneficial Contamination+2 AP on applying a Status Effect. Once per turn.
Break SpecialistBreak damage is increased by 50%, but base damage is reduced by 20%
Breaker25% increased Break damage.
Breaking Burn25% increased Break damage on burning enemies.
Breaking Counter50% increased Break damage on Counterattack.
Breaking DeathFully charge enemy’s Break bar on Death.
Breaking Shots50% increased Break damage with Free Aim shots.
Burning BreakApply 3 Burn stacks on Breaking a target.
Burning DeathApply 3 Burn to all enemies on Death.
Burning Shots20% chance to Burn on Free Aim shot.
Burn Affinity25% increased damage on Burning targets.
Charging Burn+20% of a Gradient Charge on applying Burn. Once per turn.
Charging Counter+10% of a Gradient Charge on Counterattack.
Charging Critical+20% of a Gradient Charge on Critical Hit. Once per turn.
Charging Mark+20% of a Gradient Charge on hitting a Marked target. Once per turn.
Charging Stun+5% if a Gradient Charge on hitting a Stunned enemy.
Charging TintHealing Tints also remove all Status Effects from the target.
Charging Weakness25% increased Critical Chance on Weakness.
CheaterAlways play twice in a row.
Clea’s LifeOn turn start, if no damage taken since last turn, recover 100% Health
Cleansing TintHealing Tints also remove all Status Effects from the target.
Combo Attack IBase Attack has 1 extra hit.
Combo Attack IIBase Attack has 1 extra hit.
Combo Attack IIIBase Attack has 1 extra hit.
ConfidentTake 50% less damage, but can’t be Healed.
Confident Fighter30% increased damage, but can’t be Healed.
Critical Break25% increased Break damage on Critical hits.
Critical Burn25% increased Critical Chance on Burning enemies.
Critical Moment50% increased Critical Chance if Health is below 30%.
Critical Stun100% Critical Chance on hitting a Stunned target.
Critical Vulnerability25% increased Critical Chance on Defenceless enemies.
Critical Weakness25% increased Critical Chance on Weakness.
Dead Energy I+3 AP on killing an enemy.
Dead Energy II+3 AP on killing an enemy.
Death BombOn Death, deal damage to all enemies.
DodgerGain 1 AP on Perfect Dodge. Once per turn.
Double BurnOn applying a Burn stack, apply a second one.
Double MarkMark requires 1 more hit to be removed.
Draining CleanseConsume 1 Ap to prevent Status Effects application, if possible.
Effective HealDouble all Heals received.
Effective Support+2 AP on using an item.
Empowering AttackGain Powerful for 1 turn on Base Attack.
Empowering BreakGain Powerful on Breaking a target.
Empowering Dodge5% increased damage for each consecutive succesful Dodge. Can stack up to 10 times.
Empowering Last StandGain Powerful if fighting alone.
Empowering ParryEach successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff.
Empowering TintHealing Tints also apply Powerful.
Energising Attack I+1 AP on Base Attack.
Energising Attack II+1 AP on Base Attack.
Energising Break+3 AP on Breaking a target.
Energising Burn+1 AP on applying Burn. Once per turn.
Energising DeathOn death, +4 AP to allies
Energising Gradient+1 AP per Gradient Charge consumed.
Energising HealOn Healing an ally, also give 2 AP.
Energising Jump+1 AP on Jump Counterattack.
Energising PainNo longer gain AP on Parry. +1 AP on getting hit.
Energising Parry+1 AP on succesful Parry.
Energising PowerfulGive 2 AP on applying Powerful.
Energising Revive+3 AP on all allies when revived.
Energising RushGain 2 AP on applying Rush.
Energising ShellGive 2 AP on applying Shell.
Energising Shots20% chance to gain 1 AP on Free Aim shot.
Energising Start I+1 AP on battle start.
Energising Start II+1 AP on battle start.
Energising Start III+1 AP on battle start.
Energising Start IV+1 AP on battle start.
Energising Stun+1 AP on hitting a Stunned target with a Skill.
Energising Turn+1 AP on turn start.
Energy MasterEvery AP gain is increased by 1.
Enfeebling MarkMarked targets deal 30% less damage.
Exhausting Power50% increased damage if Exhausted.
Exposing AttackBase Attack applies Defenceless for 1 turn.
Exposing BreakApply Defenceless on Break.
Faster Than StrongAlways play twice in a row, but deal 50% less damage.
First OffensiveFirst hit dealt and taken deals 50% more damage.
First StrikePlay first.
Fueling BreakBreaking a target doubles its Burn amount.
Full Strength25% increased damage on full Health.
Glass CanonDeal 25% more damage, but take 25% more damage.
Gradient Breaker50% increased Break damage with Gradient Attacks.
Gradient Fighter25% increased damage with Gradient Attacks
Greater Defenceless+15% to Defenceless damage amplification.
Greater Powerful+15% Powerful damage increase.
Greater Powerless+15% to Powerless damage reduction.
Greater Rush+25% to Rush Speed increase.
Greater Shell+10% to Shell damage reduction.
Greater Slow+15% to Slow Speed reduction.
Healing BoonHeals 15% Hp on applying a buff.
Healing CounterRecover 25%n Health on Counterattack.
Healing DeathOn death, the rest of the Expedition recover all Health.
Healing FireRecover 25% Health when attacking a Burning target. Once per turn.
Healing MarkRecover 25% Health on hitting a Marked enemy. Once per turn.
Healing ParryRecover 3% Health on Parry.
Healing ShareReceive 15% of all Heals affecting other characters.
Healing StunRecover 5% Health on hitting a Stunned target.
Healing Tint EnergyHealing Tings also give 1 AP.
Immaculate30% increased damage until a hit is received.
In Medias Res+3 Shields on Battle Start, but max Health is halved.
Inverted AffinityApply inverted on self for 3 turns on battle start. 50% increased damage while Inverted.
Last Stand Critical100% Critical Chance while fighting alone.
Longer BurnBurn duration is increased by 2.
Longer PowerfulOn applying Powerful, its duration is increased by 2.
Longer RushOn applying Rush, its duration is increased by 2.
Longer ShellOn applying Shell, its duration is increased by 2.
Marking BreakApply Mark on Break.
Marking Shots20% chance to apply Mark on Free Aim shot.
Painted PowerDamage can exceed 9,999.
PainterConvert all Physical damage to Void damage.
Perilous Parry+1 AP on Parry, but damage received is doubled.
Powered AttackOn every damage dealt, try to consume 1 AP. If successful, increase damage by 20%
Powerful HealApply Mark on Break.
Powerful MarkGain Powerful on hitting a Marked enemy.
Powerful on ShellApply Powerful on applying Shell.
Powerful ReviveApply Powerful for 3 turns when revived.
Powerful Shield10% increased damage per Shield Point on self.
Powerful Shots20% chance to gain Powerful on Free Aim shot.
Pro RetreatAllows Flee to be instantaneous.
Protecting AttackGain Shell for 1 turn on Base Attack.
Protecting DeathOn death, allies gain Shell.
Protecting HealHealing an ally also applies Shell for 1 turn.
Protecting Last StandGain Shell if fighting alone.
Protecting TintHealing Tints also apply Shell.
Quick BreakPlay again on Breaking a target.
Random DefenseDamage taken is randomly multiplied by a value between 50% and 200%.
RecoveryRecovers 10% Health on turn start.
Revive Tint EnergyRevive Tints also give 3 AP.
Rewarding Mark+2 AP on dealing damage to a Marked target. Once per turn.
RouletteEvery hit has a 50% chance to deal either 50% or 200% of its damage.
Rush on PowerfulApply Rush on applying Powerful.
SOS PowerApply Powerful when falling below 50% Health.
SOS RushApply Rush when falling below 50% Health.
SOS ShellApply Shell when falling below 50% Health.
Second ChanceRevive with 100% Health. Once per battle.
Shared CareWhen Healing an ally, also Heal self for 50% of that value.
Shell on RushApply Shell on applying Rush.
Shield Affinity30% increased damage while having Shields, but receiving any damage always removes all Shields.
Shielding DeathOn death, allies gain 3 Shield points.
Shielding TintHealing Tints also add 2 Shields.
ShortcutImmediately play when falling below 30% Health. Once per battle.
Slowing BreakApply Slow on Break.
SniperFirst Free Aim shot each turn deals 200% increased damage and can Break.
Solidifying+2 Shields when the character’s Health falls below 50%. Once per battle.
Solo FighterDeal 50% more damage if fighting alone.
Staggering Attack50% increased Break damage on Base Attack.
Stay Marked50% chance to apply Mark when attacking a Marked target.
Stun Boost30% increased damage on Stunned targets.
SurvivorSurvive fatal damage with 1 Health. Once per battle.
Sweet KillRecover 50% Health on killing an enemy.
Tainted15% increased damage for each Status Effects on self.
Teamwork10% increased damage while all allies are alive.
The OneMax Health is reduced to 1.
Time TintEnergy Tints also apply Rush.
VersatileAfter a Free Aim hit, Base Attack damage is increased by 50% for 1 turn.
Warming Up5% increased damage per turn. Can stack up to 5 times.
Weakness Gain +1 AP on hitting an enemy’s Weakness. Once per turn.

What To Do With Pictos?

Equip For More Stats

Equip Pictos to gain stats

Pictos provide not only passive abilities but stats that can help you survive the battles in Expedition 33. The higher the level of the Picto, the higher the stats that it provides. However, note that once you learn the passives, you may have to change your Picto from time to time so that you can unlock more abilities for your party.

Battle Four Times To Get Passives

Lumina Learnt

Once equipped, you must win battles four times to unlock a Picto’s passive. This is so that other members of your party can equip the passive ability. With that said, you can at maximum unlock 9 Pictos after every four encounters.

Spend Lumina

Expedition 33 Spend Lumina

Lumina is the resource that you need to get the passive abilities unlocked by Pictos. Using Colour of Lumina in either the camp or in flags (after a certain part of the game), you can increase the amount of Lumina Points available for each character in the party. The more Lumina you have, the more passives that you can equip at any given time. Note that spending Lumina is permanent and any that you use will be spent and gone.

Other Expedition 33 Guides

If you want more lore on the Expedition 33 and those that went before, check out our Journals guide. Otherwise, you can skip everything and just jump to the game’s ending.

Check out Clair Obscur: Expedition 33 and get it from Steam here.

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