In Gundam Evolution, players can pick the GM Sniper II as their unit during matches. The GM Sniper II is a Long-Range unit armed with a Sniper Rifle. It comes with a variety of skills that can help you and your team win fights. Get to know the GM Sniper II’s stats, weapons, skills, G-Maneuver, and more using this guide.
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An offshoot of the GM, developed by the Federation Forces during the last days of the One Year War. With specs on par with the RX-78 Gundam and a sophisticated sensor array in its head, the GM Sniper II can use its head visor to snipe targets across staggeringly long distances.
Difficulty | Range | HP | Dash Limit | Shield |
---|---|---|---|---|
★★★☆ | Long-Range | 800 | 1 | – |
The GM Sniper II is a deadly long-range specialist with a high-powered sniper rifle and a suite of supporting skills.
Primary Fire | An extremely powerful long-range rifle with severely limited accuracy when not using the scope. |
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Alternate Fire | Look through the rifle’s scope to gain perfect accuracy. Reduces your movement speed and limits skills during use. |
Skills | Effect / Description |
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Vulcan Pod | Fire a close-range burst from your head-mounted Vulcan Pod for a short time. |
Jump Booster | Place a device that boosts units into the air. |
Recovery Gun | Repair a disabled ally from a distance. |
Skills | Effect / Description |
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Sensor Visor | Reveals the location of all enemy units and tracks them through obstacles. Also reduces Thruster Gauge consumption while hovering, and allows the use of the scope while mid-air for the duration. |
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