In Warhammer 40,000: Tacticus, players can get the character/hero Toth of the Thousand Sons. Get to know this character, stats, talents and passive abilities, how to get and more using this guide.
See other characters in the Thousand Sons faction using this guide.
Undead husks of dust controlled by their Sorcerer masters, the Scarab Occult Terminators advance upon their foes implacably and as silent as the grave, still fighting with all the merciless skill like they did when they were Magnus’ elite bodyguards.
Deals 1x X Heavy Round Damage to a target enemy unit within range 3 and an additional 1 X Heavy Round Damage to each enemy unit on the map that was dealt Psychic Damage this turn, which can include the initial target again.
This ability’s Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.
At the beginning of each turn, Toth heals for X Health plus an additional amount equal to the Damage of the last hit he received. The total amount healed cannot exceed X Health.
When Toth moves, he leaves a time ghost behind on the hex he moved from. The time ghost vanishes if the hex becomes occupied by another unit or if the terrain becomes impassable (as with Broken Ice). The first time Toth dies each battle, if his time ghost is on the battlefield then he revives with X Health remaining at its location. This works even if Toth is Overkilled.
In any turn where 3 or more enemy units have taken Psychic Damage, this unit will deal the maximum possible Damage with its attacks and abilities on that turn.
An enemy hit by this unit’s ranged attack becomes Suppressed.
The first hit each turn against this character deals -75% Damage. Hits dealing Psychic Damage or Direct Damage are excluded.
Check out Warhammer 40,000: Tacticus via the official website to know more.