In Warhammer 40,000: Tacticus, players can get the character/hero Tyrant Guard of the Tyranids. Get to know this character, stats, talents and passive abilities, how to get and more using this guide.
See other characters in the Tyranids faction using this guide.
Tyrant Guards are the ultimate bodyguards, the entire purpose of their creation being to protect their Hive Tyrrant. They take the form of colossal living shields, all but impervious to even the heaviest weapons.
Deals 2x X Piercing Damage to an adjacent enemy and Taunts them for 1 round. Enemies adjacent to both the Tyrant Guard and the taret take 1x X Physical Damage and then get pushed back 1 hex. All affected units become Suppressed for 1 round.
If the Tyrant Guard is within Synapse range or did not move during its previous turn it and friendly units affected by its Big Target trait take -27% Damage during the enemy’s next turn up to a maximum of -108 Damage per hit.
Due to its size this unit benefits less from cover, but also provides some obstruction to enemy sighting. Does not get any bonuses from Tall Grass and Trenches. Adjacent friendly units receive -1 hit from ranged attacks to a minimum of 1. Cannot be displaced.
This unit deals with +50% Damage with normal Melee attacks if it has not moved this turn.
Tyrant Guard specializes in isolating and pinning an enemy. Not only that but its ability also affects enemy characters near the target. If you want to immobilize pesky units, best use the Tyrant Guard to stop them.
The Guardian Organism Passive allows the Tyrant Guard to buff up the defense of nearby allies. It does require the Tyrant Guard to not move. However, the condition not to move is removed if you bring in characters with Synapse like the Neurothrope and the Parasite of Mortrex,
Check out Warhammer 40,000: Tacticus via the official website to know more.