In Total War Warhammer 3, players are tasked to go into the Realm of the Blood God, Khorne. In this chaotic arena, players must fight other factions to win the favor of Khorne. You also get to pick powerful cursed weapons here. Get to know how the weapons in the Realm of Khorne, their abilities, and more with this guide!
The 4 cursed weapons of Khorne can be found at the corners of the arena. These weapons can only be acquired once so speed is of the essence here. You cannot take two weapons with you.
As players start at different places, getting the nearest to your spot may be the wisest move. Just know that these weapons also grant Khorne corruption, making it a bit hard to carry it while staying in one place (unless you play as Khorne).
As Khorne is a jealous chaos god, the weapon that you acquired from his realm will be returned once you go back to the Chaos Realm. If you want to maximize it, best hold off from returning.
All weapons share the same stats and differ only in the abilities that they offer:
Active Ability: Regeneration
Effect intensity increases with each kill made by the unit.
Active Ability – Direct Damage (Area)
Hex ability. Cannot move
The Chainsword’s potential +300% base and armour-piercing weapon damage is not a small number. With enough durability, your lord might be able to take on multiple monster, heroes, and lords in a single battle. Take this if your legendary lord is built for close-quarter battles. Lords like Skarbrand and Boris Ursus greatly benefit from this weapon.
Check out Total War: Warhammer 3 on Steam here.