Total War: Warhammer 3 features a good number of new legendary lords for players to play with. Get to know each one, their benefits and features, and more with this handy list. As of February 2022, there are 12 legendary lords present in Total War Warhammer III.
This list is a work in progress. Do check back from time to time for updates.
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Faction Leader | Faction Effects | Lord Effects |
---|---|---|
Tzarina Katarin | +Devotion generated: 10 from successful Frost Maiden Hero actions +Control: +6 +Hero recruit rank: +3 for Frost Maidens +Ice Cour training duration: -2 turns |
+Corruption: -6 (local province)
+Upkeep: -50% for Ice Guard units (Lord’s army) +Miscast base chance: -50% |
Kostaltyn | –Diplomatic relations: -40 with the faction of The Ice Court +Devotion generated: 10 from successful Patriarch Hero actions +Ward save: 20% for embedded Patriarchs +Melee attack: +5 for Kossars, Kossovite Dervishes and Horse Archers units +Leadership: +5 for Kossars, Kossovite Dervishes and Horse Archers units |
+Wound recovery time: -2
+Passive ability: “Frenzy” (Lord’s Army) |
Boris Ursus | +Diplomatic relations: +30 with the faction of The Ice Court +Devotion generated: -50% for Garrison and Religion buildings +Ward save: -1 for Province Capital/Settlement buildings +Leadership: +2 for War Bear Riderse units | +Upkeep: -50% for War Bear Rider units (Lord’s army) +Leadership: +7 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (Lord’s army) +Melee attack: +9 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (Lord’s army) |
Faction Leader | Faction Effects | Lord Effects |
---|---|---|
Miao Ying, the Storm Dragon | +Corruption: -2 +Leadership: +10% when fighting against Daemons of Chaos +Ammunition: +20% for missile units |
+Upkeep: -50% for missile infantry units (Lord’s army)
+Harmony: +3 Yin |
Zhao Ming, the Iron Dragon | +Maximum cargo capacity: +20% for caravans +Hero recruit rank: +5 for Alchemists +Upkeep: -25% for Ogre mercenary units +Armour: +15 for melee units |
+Magic item drop chance: +100%
+Upkeep: -25% for melee units (Lord’s army) +Harmony: +3 Yang
|
Faction Leader | Faction Effects | Lord Effects |
---|---|---|
Greasus Goldtooth | +Diplomatic relations: +20 with Ogre Kingdoms +Income from trade: +25% +Unit mass: +25% |
+Income from raiding: +50% (Lord’s army)
+Upkeep: -50% for Ironguts units (Lord’s army) +Income from sacking and looting settlements: +50% (Lord’s army)
|
Skrag the Slaughterer | +Campaign movement range: +10% (all characters) +Hero capacity: +1 for Butchers +Hero recruit rank: +2 for Butchers |
+Casualty replenishment rate: +8% for Gorgers units (Lord’s army)
+Upkeep: -50% for Gorgers units (Lord’s army) |
Faction Leader | Faction Effects | Lord Effects |
---|---|---|
Demon Prince | +Access to all daemon units via Daemonic Glory +Reign of Chaos: inflicting damage with friendly Lords in battle will unlock random army abilities |
+Customisable via Daemonic Gifts
+Access to gifts of Chaos Undivided, Khorne, Nurgle, Slaanesh, Tzeentch |
Faction Leader | Faction Effects | Lord Effects |
---|---|---|
Skarbrand the Exiled | +Armies replenish in foreign territory –Diplomatic relations: -20 with Khornate factions +Campaign movement range: +25% after razing a settlement (all characters) |
+Campaign movement range: +35% after winning a battle
+Recruitment cost: -35% (when in enemy or razed territory) |
Faction Leader | Faction Effects | Lord Effects |
---|---|---|
Ku’gath Plaguefather | +Growth: +10 +Recruitment cost: -35% for Nurgling units +Recruitment health: +40% for Nurgling units |
+Infection cost: -50% (Lord’s army)
+Nurgle corruption: +2 (local province) +Chance of a plague spreading: +15% (Lord’s army) |
Faction Leader | Faction Effects | Lord Effects |
---|---|---|
N’Kari | +Diplomatic relations: +20 with all factions +Tribute from vassals: +50% |
+Experience gain: +50% each time a new faction is fought in battle
+Seduce Units cost: -25% +Enemy leadership: -4 (local region) |
Faction Leader | Faction Effects | Lord Effects |
---|---|---|
Kairos Fateweaver | +Enemy reinforcement time prediction accuracy: +100% +Battle reinforcement time: -50% +Hero action success chance: +15% (all characters) |
+Can unlock unique items that can be used to customise Kairos’ spell selection
+Enemy Hero action success chance: -50% +Ambush defense chance: +50% (Lord’s army) |
Faction Leader | Faction Effects | Lord Effects |
---|---|---|
Azazel | +Diplomatic Relations: +80 with Empire, Kislev, Cathay and Brettonia +Vassals gain “Immune to Psychology” and spread Slaanesh corruption +Can Seduce Units +Applies and benefits from Seductive Influence and Gifts of Slaanesh |
+Passive ability: “Domineering Aura”
+Seduce Units cost -20% for Empire, Bretonnia, Kislev and Cathay units +Seduce Units budget: +25% |
Festus the Leechlord | +Vassals gain poison attacks and spread Nurgle corruption +Can brew Plagues +Souls: +25 when plague is spread |
+Plague duration: +3 turns (armies in province)
+Battle healing cap: +25% (Lord’s army) |
Valkia the Bloody | +Has access to Bloodletting +Campaign movement range: +15% after winning a battle (all characters) +Souls gained from sacrificing captives: +50% +Vassals gain “Frenzy” and spread Khorne corruption |
+Passive ability: “The Gaze of Khorne”
+Campaign movement range: +35% after enemy retreats from battle |
Vilitch the Curseling | +Vassals gain increased barrier hit points and spread Tzeentch corruption +Has access to Changing of the Ways +Forces receive benefits for having high Winds of Magic +Converts a portion of own battle casualties into souls +Has access to Tzeentch Teleport stance |
+Steal +15% of the experience earned by other Lords
+Passive ability: “The Twisted Twin” +Teleport stance usage cost: -25% Winds of Magic (Lord’s army) |