In Warhammer 40,000: Chaos Gate – Daemonhunters, you get to battle against the forces of Nurgle. One of the bosses in the game, Malathian, stands against the Grey Knights in their quest to purge the systems of the plague. Read this guide to know Malathian’s stats, moves, how to beat it, and more.
Know more about the latest improvements & bug fixes in the Chaos Gate Patch Notes.
Malathian is a Greater Daemon of Nurgle that guards one of the Prime Seeds of the Bloom plague. Based on the in-game lore, Malathian the Harvester was defeated by a Grand Master in the past. This time, the Grey Knights must defeat Malathian again to gain access to the root of the Bloom.
HP | Stun | Type | Armor |
100 | Immune | Daemonic | 0 |
Movement | Critical Chance | Resistance | – |
5 | 0 | 0 | – |
(Psychic Blast) Activate a Blast with Area 7 to deal 4 DMG. Malathian activates Reaper’s Call and summons the Effigy of Death, Effigy of Infirmity, and Effigy of Despair. Knockback. Ignore (Cover).
(Psychic Attack) Target a Knight at Range 10 to deal 2 DMG. Scales with the number of Daemons. Gains Afflictions with active Effigies. Ignore (Cover).
(Psychic Support) Malathian creates 2 Resurrection Emblems. If they are not destroyed, they will summon Daemons in 2 Turn(s).
This unit is immune to the following Afflictions: Blinded, Crazed, Dominated, Panicked, Plagued, Knockback, Banish
Malathian has a X% chance to restore a target point at the end of his turn. Scales with the number of Daemons.
Malathian will summon an Effigy that will support him and impede the player.
(Spread Attack) Strike Targets in a line to deal 6 DMG. Knockback.
Critical Attacks allow you to slowly negate Malathian’s offensive capabilities. Prioritize cutting off its parts to disable its attack first. Bring Grey Knights with high critical chance weapons to quickly do this during the first turn. When done correctly, Malathian will mostly use its spread attack to deal damage for most of the fight.
During the battle, Malathian summons several effigies to either inflict passive debuffs or empower itself. Prioritize them once they get summoned as they can be troublesome in the long run. Have a high-mobility Interceptor with Teleport to go around and eliminate them.
These Effigies also provide a passive +10 Armor to Malathian that stacks. While you can brute force your way through Malathian’s defenses, it may take time and it also regenerates its shield every turn. With that said, destroying the effigy should be your main target once they pop up.
Warhammer 40,000: Chaos Gate – Daemonhunters Steam page.