Wasteland 3’s new DLC, the Cult of the Holy Detonation again features a new location and a new story. Similar to the Steeltown DLC, this new DLC also features a new ending that can affect the whole of Colorado. Depending on the player’s choices, these endings may greatly influence the overall story campaign. Read the following to know the Wasteland 3 Cult of the Holy Detonation Ending and their rewards
Obviously, this guide contains spoilers. You can also save before making the decision should you find yourself reneging on it or wanting to view the other ones.
Read this guide for the ending choices of the Steeltown DLC.
In this DLC, the Rangers must convince the 2 parties grappling for the control of the “Holy Detonation”. Regardless of the outcome of the power struggle, the final battle occurs inside the hall of the reactor. At the end of this battle, the player is given 3 choices:
Below are more detailed explanations of each ending.
Select “Shut down the time dilation field completely and allow the frozen blast to erupt” and continue to affirm this selection during the consecutive choices to get this ending.
This causes the Holy Detonation to explode, engulfing the whole of Colorado in flames. This instantly ends the story, giving you a funny ending that tells you to reload and rethink your decisions.
You can also get this ending if you accept Bezoar’s proposition after defeating Deuterium. Check out more about this outcome here.
You just get a new achievement for selecting to destroy everything. Neat.
Choose “Revers passage of time within time dilation field beyond initial moment of explosion, then shut down field.” This choice moves forward with the proposal of Elijah Ward. Deeming the reactor unsafe, it is better to shut it down than let it fall to any party. Might be driven by jealousy towards Theodoric Curie’s discovery.
Aside from an achievement, you get $4,500 for the trouble. And some dead cultists that actually tried to help you. Oddly enough, you don’t get berated by the Patriarch for making this choice despite the ramifications. You also don’t get any hit to your reputation. So, hooray?
Select “Increase passage of time within the time dilation field by one nanosecond and couple output to Colorado power grid.” This is probably the safest choice as it safeguards the Cheyenne Mountain facility while providing the much needed energy required by Colorado.
If you sacrificed one of your teammates to bring the cult together, you get to unlock the safest or probably the best route. While the battle is more or less the same, if you save both Bezoar and Deuterium, you can still access the shops even after you kill Proteus. On the other hand, if you chose to attack Deuterium during your conversation with him, Bezoar will instead “share” the nuke (a.k.a. detonate it) instead of adding power to Colorado’s ailing power grid. This forces your party to attack Bezoar, leading to the fight against Proteus. Killing Proteus through this path locks all the shops in Cheyenne Mountain.
Know more about this path here.
After getting this choice, if you refuse to fight Detrium and with Bezoar alive, you get an achievement and $2,500 instantly from Curie. Reporting back to the Patriarch also nets you with additional weapons and ammo. You can also encounter townspeople thanking you for your efforts to solve the power crisis. Shops and merchants in the Cheyenne mountain can be revisited. Same as above, doing this act has no influence on your reputation with other factions.
Given that providing power to the whole of Colorado is a big deal, this will certainly affect the overall ending of the game. However, there might be some encounters during your travels based on the survivors or the outcome of the Cheyenne Mountain assignment.
You can check out Wasteland 3 on Steam here.